TileMap is a playable game map, supporting selected ZX Spectrum games.
Each game room runs as a separate Spectrum emulation, with the display output from each joined together to give the appearance of a single large game map. The game state is synchronised as the player moves around the map.
Read more about how it works here.
Version 1.0, last updated 28th October 2018 [view ChangeLog].
TileMap-10-x64.zip — 64-bit (654K)
TileMap-10-x86.zip — 32-bit (574K)
Source Code (GitHub)
Key | Action |
---|---|
F1/F2/F3/F4 | Zoom 100/200/300/400% |
Page Up/Down | Zoom in/out |
+/- | Zoom in/out |
Cursor Keys | Pan map |
Home | Centre on current room |
Ctrl-Home | Centre on current room at 200% zoom |
End | Scale to fit entire map |
Ctrl-End | Scale to fit shorter map axis |
Mouse drag | Move map |
Mouse wheel | Zoom map |
Alt-Enter | Toggle fullscreen |
Insert/Delete | Show current/all rooms |
Menu key | Maximum speed |