TileMap

Introduction

TileMap is a playable game map, supporting selected ZX Spectrum games.

Each game room runs as a separate Spectrum emulation, with the display output from each joined together to give the appearance of a single large game map. The game state is synchronised as the player moves around the map.

Read more about how it works here.

Supported Games

System Requirements

Download

Version 1.0, last updated 28th October 2018 [view ChangeLog].

TileMap-10-x64.zip — 64-bit (654K)
TileMap-10-x86.zip — 32-bit (574K)
Source Code (GitHub)

Controls

Key Action
F1/F2/F3/F4 Zoom 100/200/300/400%
Page Up/Down Zoom in/out
+/- Zoom in/out
Cursor Keys Pan map
Home Centre on current room
Ctrl-Home Centre on current room at 200% zoom
End Scale to fit entire map
Ctrl-End Scale to fit shorter map axis
Mouse drag Move map
Mouse wheel Zoom map
Alt-Enter Toggle fullscreen
Insert/Delete Show current/all rooms
Menu key Maximum speed

Screenshots

Dynamite Dan

Dynamite Dan

Dynamite Dan II

Dynamite Dan II

Jet Set Willy

Jet Set Willy

Jet Set Willy II+

Jet Set Willy II+

Spindizzy

Spindizzy

Starquake

Starquake

Technician Ted

Technician Ted

Videos

Starquake

Spindizzy

Dynamite Dan

Dynamite Dan II

Jet Set Willy II+

Technician Ted