Some of these technical articles were published in SAM Revival magazine.
A look at the artificial slow-down in SAM’s Spectrum-compatible screen mode.
The classic arcade game brought to life on the SAM, with the missing hardware emulated in software.
A peek inside the workings of TileMap, to see how it pulls off the illusion of a playable ZX Spectrum game map.
Some details of how Augmentinel enhances the gameplay of the 80s classic: The Sentinel.
Memory and I/O contention rules plus a timings table for all Z80 instructions.