Some of these technical articles were published in SAM Revival magazine.
A look at the artificial slow-down in SAM’s Spectrum compatible screen mode, bringing the machine speed closer to that of the original Spectrum, to improve software compatibility.
The classic arcade game brought to life on the SAM, with the missing hardware emulated in software, but the remaining game code still running natively.
A peek inside the workings of TileMap, to see how it pulls off the illusion of a playable ZX Spectrum game map.
Some details of how Augmentinel enhances the gameplay of the 80s classic: The Sentinel.