I think I’ve got Pac-Man back out of my system for now, with the new(ish) Spectrum port and updated SAM version. The Spectrum version turned out to be much bigger than expected, in terms of both conversion effort and community reception. I’d only planned to do a quick conversion of the graphics to monochrome, and [...]
Archive for the 'Spectrum' Category
Andrew Owen recently released his ZXodus Engine for the Spectrum, which provides a 9×9 tile grid (144×144 pixels), with independent attribute control for each 8-pixel display byte. He seemed particularly chuffed it achieved a rainbow processing effect across 18 blocks, when most people stopped at 16. While it was great he made it freely available, [...]